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Tammy Mon Mar 23 05:47:21 2020
Gamebooks
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It solely depends on you. Don't listen to critics that tell how you should go about things. It's your writing, it's your choice. If they don't like it, that's fine. Some people are just too lazy to read a lot of text while others are impatient and want to get to the interaction immediately.
It's always a curfew on my mature content, don't make it so violent, don't be so gory or sexual, but it's what I do. If they don't like they don't have to read it or bother leaving a comment.
If you want your gamebook to be wordy, then alright. If you want it short and to the point, very well. It depends on you and as i always tell others "DO IT to please YOU not others because once you start writing for others you lose your enjoyment of far-fetched creativity and now you'll be afraid to let them down, expect greater things, or rely strictly on judgement and reviews of your work."
But as it's always nice to hear feedback, write the book with as many long reference as you like. Just don't be like Charles Dickens who took two pages full of paragraphs to describe a tree. |
Robert Douglas Sun Mar 22 15:00:16 2020
A Saint Beckons
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Hi bikini, Certain weapons have similar statistics. However, one difference is that the halberd has a longer reach compared to the arming sword, but as I recall is more difficult to wield in combat. Thanks for the kind words regarding ASB story, I enjoyed writing it :) |
binki Sun Mar 22 14:01:45 2020
A Saint Beckons
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Thank you for your reply - but can you tell a bit more, just to satisfy my curiosity. How do you manage different weapons - for example halberd and arming sword. Besides description they look the same for me. |
The difference between those two is mainly what kind of opponent they are useful against. With the arming sword, there is a 2 point Attack Strength penalty when facing a plate-armoured opponent; the halberd gives you a 2 point bonus against an opponent on horseback, but a 2 point penalty from the fourth attack round onwards regardless of the opponent.
All the weapons' effects are hinted at in their descriptions, and can be seen more explicitly during combat where the Attack Strength adjustments are displayed on a round-by-round basis. |
duffmeister Sun Mar 22 12:53:01 2020
Gamebooks
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Kinda interesting to hear your thoughts on long intros, Tammy. When I submitted 'The Scarlet Thief' for the Windhammer competition years ago, most of the feedback I got was positive, but one of the big pieces of criticism that I got was that some people really didn't like how long the intro and setup was, feeling that it didn't really seem very interactive, but just loads of exposition (first you hearing about a criminal, then you getting mistaken for the criminal, then you having people try to arrest you, then for mysterious reasons you get a chance to escape and some clues, all without any player choices). But I agree that a detailed intro can really add atmosphere and excitement (like how, to be honest, I've always thought 'Creature of Havoc' is a slightly overrated gamebook, maybe just cause I never managed to finish it, but I always really liked the detailed introductory backstory bits which seemed so much more atmospheric than just 'You go to a dungeon and you want to kill a wizard there'). I think arguably the best way to 'get both options' is to start with a not-super-long intro followed by a big choice (or choices) followed by the more detailed backstory after that so that things feel more interactive (like how in 'The Word Fell Silent' there is a whole lot of setup and information to build atmosphere, but before you get to that you have to decide which of the three religious groups you belong to, which has huge consequences for the adventure and affects the initial paragraph which you get to read). |
binki Sun Mar 22 08:51:06 2020
A Saint Beckons
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Hello, Robert You wrote a great story. I played a couple of times and find it amazing! Would you mind telling me how ARMOUR works? |
Each time you are wounded, two dice are rolled behind the scenes and if the total is equal to or lower than your ARMOUR score then the damage is halved. |
oakley Sun Mar 22 03:42:11 2020
Outsider!
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cool |
ffproject Sat Mar 21 10:54:27 2020
News
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Join Me In Death
Tammy Badowski has written a story - not a gamebook - based on Crypt Of The Sorcerer. Download it here. |
Tammy Fri Mar 20 08:55:04 2020
General Chat
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Aguyofdown, you're welcome. Glad you enjoyed them. :) |
Adrius Thu Mar 19 05:41:39 2020
General Chat
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Can this website be optimized for mobile view? It's pretty tiring to keep zooming in/out when playing on mobile. |
You could try this. |
Tammy Mon Mar 16 06:05:31 2020
General Chat
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Unfortunate luck roll, must lose a point.
Oh.... shoot, all out of luck points.
Time to face the shit now and call on Oiden. Damn, he's on quarantine too.
All is lost! |
Brent Thu Mar 12 02:48:26 2020
A Flame In The North
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Very well written but Titan fight provide's no options that result in anything other than death. Final battle is not heavily impacted by character actions. |
ffproject Mon Mar 9 19:32:11 2020
News
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A Princess Of Zamarra
A new 500-reference gamebook by Kieran Coghlan, involving orcs and princesses. Download it here. |
ffproject Mon Mar 9 19:28:28 2020
News
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Labyrinth Of The Father
Paul Mc's sequel to Satan's Academy. Download it here. |
bcyy Sun Mar 8 01:26:08 2020
General Chat
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The world needs to test its luck now due to the pandemic... |
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