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gamebooks
Escape The Asylum
Gem Runner
A Princess Of Zamarra
A Saint Beckons
A Day In The Life
Rise Of The Night Creatures
New Day Rising
Bloodsworth Bayou
Golem Gauntlet
Shrine Of The Salamander
A Flame In The North
A Shadow In The North
Escape Neuburg Keep
Any Port In A Storm
Below Zero Point
Tales From The Bird Islands
The Ravages Of Fate
Nye's Song
A Knight's Trial
Return To G15-275
Devil's Flight
Above The Waves
The Curse Of Drumer
The Word Fell Silent
A Strange Week For King Melchion The Despicable
Sharkbait's Revenge
Tomb Of The Ancients
A Midwinter Carol
The Dead World
Waiting For The Light
Contractual Obligation
Garden Of Bones
The Hypertrout
The Golden Crate
In The Footsteps Of A Hero
Soul Tracker
Planet Of The Spiders
Beggars Of Blacksand
The Diamond Key
Wrong Way Go Back
Hunger Of The Wolf
Isle Of The Cyclops
The Cold Heart Of Chaos
The Black Lobster
Impudent Peasant!
Curse Of The Yeti
Bad Moon Rising
Riders Of The Storm
Bodies In The Docks
House Of Horror
Rebels Of The Dark Chasms
Midnight Deep
Lair Of The Troglodytes
Outsider!
The Trial Of Allibor's Tomb
Hellfire

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Guestbook




Tammy
Mon Mar 23 05:47:21 2020
Gamebooks
It solely depends on you. Don't listen to critics that tell how you should go about things. It's your writing, it's your choice. If they don't like it, that's fine. Some people are just too lazy to read a lot of text while others are impatient and want to get to the interaction immediately.

It's always a curfew on my mature content, don't make it so violent, don't be so gory or sexual, but it's what I do. If they don't like they don't have to read it or bother leaving a comment.

If you want your gamebook to be wordy, then alright. If you want it short and to the point, very well. It depends on you and as i always tell others "DO IT to please YOU not others because once you start writing for others you lose your enjoyment of far-fetched creativity and now you'll be afraid to let them down, expect greater things, or rely strictly on judgement and reviews of your work."

But as it's always nice to hear feedback, write the book with as many long reference as you like. Just don't be like Charles Dickens who took two pages full of paragraphs to describe a tree.

oakley
Mon Mar 23 03:46:14 2020
Escape Neuburg Keep
Skull - non-optimum ending reached
ok

oakley
Mon Mar 23 03:40:23 2020
A Strange Week For King Melchion The Despicable
ok

Robert Douglas
Sun Mar 22 15:00:16 2020
A Saint Beckons
Hi bikini,
Certain weapons have similar statistics. However, one difference is that the halberd has a longer reach compared to the arming sword, but as I recall is more difficult to wield in combat. Thanks for the kind words regarding ASB story, I enjoyed writing it :)

binki
Sun Mar 22 14:01:45 2020
A Saint Beckons
Thank you for your reply - but can you tell a bit more, just to satisfy my curiosity. How do you manage different weapons - for example halberd and arming sword. Besides description they look the same for me.
The difference between those two is mainly what kind of opponent they are useful against. With the arming sword, there is a 2 point Attack Strength penalty when facing a plate-armoured opponent; the halberd gives you a 2 point bonus against an opponent on horseback, but a 2 point penalty from the fourth attack round onwards regardless of the opponent.

All the weapons' effects are hinted at in their descriptions, and can be seen more explicitly during combat where the Attack Strength adjustments are displayed on a round-by-round basis.

duffmeister
Sun Mar 22 12:53:01 2020
Gamebooks
Kinda interesting to hear your thoughts on long intros, Tammy. When I submitted 'The Scarlet Thief' for the Windhammer competition years ago, most of the feedback I got was positive, but one of the big pieces of criticism that I got was that some people really didn't like how long the intro and setup was, feeling that it didn't really seem very interactive, but just loads of exposition (first you hearing about a criminal, then you getting mistaken for the criminal, then you having people try to arrest you, then for mysterious reasons you get a chance to escape and some clues, all without any player choices). But I agree that a detailed intro can really add atmosphere and excitement (like how, to be honest, I've always thought 'Creature of Havoc' is a slightly overrated gamebook, maybe just cause I never managed to finish it, but I always really liked the detailed introductory backstory bits which seemed so much more atmospheric than just 'You go to a dungeon and you want to kill a wizard there'). I think arguably the best way to 'get both options' is to start with a not-super-long intro followed by a big choice (or choices) followed by the more detailed backstory after that so that things feel more interactive (like how in 'The Word Fell Silent' there is a whole lot of setup and information to build atmosphere, but before you get to that you have to decide which of the three religious groups you belong to, which has huge consequences for the adventure and affects the initial paragraph which you get to read).

binki
Sun Mar 22 08:51:06 2020
A Saint Beckons
Hello, Robert
You wrote a great story. I played a couple of times and find it amazing!
Would you mind telling me how ARMOUR works?
Each time you are wounded, two dice are rolled behind the scenes and if the total is equal to or lower than your ARMOUR score then the damage is halved.

oakley
Sun Mar 22 04:30:46 2020
Midnight Deep
Skull - non-optimum ending reached
cool

oakley
Sun Mar 22 04:13:33 2020
Return To G15-275
Skull - non-optimum ending reached
ok

oakley
Sun Mar 22 03:50:15 2020
The Golden Crate
cool

oakley
Sun Mar 22 03:42:11 2020
Outsider!
Skull - non-optimum ending reached
cool

ffproject
Sat Mar 21 10:54:27 2020
News
Join Me In Death

Tammy Badowski has written a story - not a gamebook - based on Crypt Of The Sorcerer. Download it here.

Tammy
Fri Mar 20 08:55:04 2020
General Chat
Aguyofdown, you're welcome. Glad you enjoyed them. :)

Adrius
Thu Mar 19 05:41:39 2020
General Chat
Can this website be optimized for mobile view? It's pretty tiring to keep zooming in/out when playing on mobile.
You could try this.

Tammy
Mon Mar 16 06:05:31 2020
General Chat
Unfortunate luck roll, must lose a point.

Oh.... shoot, all out of luck points.

Time to face the shit now and call on Oiden. Damn, he's on quarantine too.

All is lost!

Brent
Thu Mar 12 02:48:26 2020
A Flame In The North
Skull - non-optimum ending reached
Very well written but Titan fight provide's no options that result in anything other than death. Final battle is not heavily impacted by character actions.

ffproject
Mon Mar 9 19:32:11 2020
News
A Princess Of Zamarra

A new 500-reference gamebook by Kieran Coghlan, involving orcs and princesses. Download it here.

ffproject
Mon Mar 9 19:28:28 2020
News
Labyrinth Of The Father

Paul Mc's sequel to Satan's Academy. Download it here.

bcyy
Sun Mar 8 01:26:08 2020
General Chat
The world needs to test its luck now due to the pandemic...

JEFF
Sat Mar 7 10:47:54 2020
A Shadow In The North
Skull - non-optimum ending reached
NOOOOOO, DEAD AGAIN!!!